We just had our internal kickoff at MIZ Babelsberg. Discussing milestones, talking about the MVP (minimal viable product), events to come in the weeks and months ahead (including hackathons) and – of course – in the center of it all: we started shaping a shared product vision.
We agreed on building a very first scene in the next week including two objects and one action in order to derive a proper working plan.
What the heck are we actually aiming for
If you are asking yourself what this is all about, let me try to clarify. We are deeply convinced that we are slowly transitioning to a new computer
paradigm that will not necessarily be dominated by smartphones.
2018 marks the beginning of the end of traditional smartphones. During the next decade, we will start to transition to the next era of computing and connected devices, which we will wear and will command using our voices, gesture and touch. Amy Webb
VR, AR – currently we prefer the term XR – will shape the way in which we will consume content, information and stories. On mobile phones (for a start), on head mounted displays (that will look better and better and become lighter and lighter) and on contact lenses or elsewhere (maybe someday).
All this will at the same time, feel as if it takes forever and happen very very fast. Not fast enough for some (*) but it is actually happening (*) right now: New forms and technical possibilities to tell stories and to transfer knowledge.
XR Dok – What can i do
Our open source toolkit will allow content producers to combine CGI-objects with actions in spaces. For example? Imagine a 3D-model of a car that can be annotated with text and information. When you are writing an article on a specific car, just add a 3D-model, that users can look at from various perspectives. This works in VR-mode, but it could certainly work in AR-mode as well. Just park the car on your table.
XR Dok will amongst other things make use of Open Street map. And it will allow integration. You as content producer will have the chance to build a story in CGI very easily with our toolkit.
One of the major challenges in our project is to combine technical knowledge with content creation ideas for emerging media and to explain all this to journalists, content producers, friends and family.
In order to learn something new all together, we will start throwing in things that some of us learn on the way. Today: a new file format, called glTF