Hi! We have been busy doing some research, playing around with stuff and actually we have been trying to keep track of all the stuff that is currently happening in our field of interest.
One day after our last blogpost Mozilla beta released Spoke:
Spoke lets you quickly take all the amazing 3D content from across the web from sites like Sketchfab and Google Poly and compose it into a custom scene with your own personal touch. You can also use your own 3D models, exported as glTF. The scenes you create can be published, shared, and used in Hubs in just a few clicks. It takes as little as 5 minutes to create a scene and meet up with others in VR.
The social aspect is obviously key here. I tried to meet my colleague Guy who was sitting next to me in a workshop in order to check the trippy tunnel. We failed miserably. Maybe it was us. Or the user experience is not yet there. Visiting the Palace of Versailles was not that stunning either. Nevertheless it is great idea how easy it is to add additional 3D content. Curious to see how things will evolve.
I had way more fun playing around with the stunning AR app Torch – a prototyping, content creations, and collaboration platform for the AR and VR cloud. Obviously a good way to start prototyping too.
And the AR wayfinding demo is really cool! What else? Besides playing around with tools, we spent more time thinking about use cases. Obviously we are not the only ones. And this is where a talk by Michael Hoffmann (Object Theory) comes in handy.
There might be more, nevertheless this is a good structured approach in order to find out which scenarios might best be suited for our project.
And there was something else. Adobe announced the private beta of Project Aero, an augmented reality authoring tool and content delivery platform for smartphones. Project Aero will allow creatives to make augmented reality artifacts without the need to learn how to use things like the Unity game engine.
So what does that mean? Adobe Creative Cloud applications like Photoshop and Dimensions will be able to make AR artifacts from things like image, video, or PSD files become part of the physical world around you, so you can walk through the layers of a PSD file, for example. Project Aero uses the USDZ file format for Apple’s ARKit.
USDZ or glTF
USDZ has Apple, Pixar, and Adobe behind it, but glTF has Microsoft, Google, andFacebook. And, contrary to Apple’s usual MO, USDZ is actually an open format, just like glTF is. Time will tell which format will become the industry standard, but our money is on glTF.
War or Peace
One more thing: We showed our Macke VR prototype in collaboration with @DeutscheWelle at the War or Peace Conference. Our @MIZBabelsberg co-funded project @xrdok will enable journalists to build such prototypes themselves. #warorpeace